AI Insights · Timothy · October 2024
Top 5 Horror Games on Android in Australia: Q3 2024 Performance
Explore the performance trends of Australia's top horror games on Android in Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top horror games on the Android platform in Australia demonstrated varied performance trends across downloads, revenue, and active users. Here’s a closer look at the metrics for the top five games, based on data from Sensor Tower.
Game of Vampires: Twilight Sun from DreamPlus Games saw a fluctuating revenue trend, peaking at around $4.7K in early September before declining to $2.8K by the end of the quarter. Weekly downloads steadily decreased, starting at 1.4K in early July and dwindling to almost zero by the end of September. Active users also followed a downward trajectory, decreasing from approximately 2.1K to 468 over the same period.
Tokyo Debunker by ZigZaGame Inc. experienced a stable revenue trend with a peak of $3.8K in late July and concluded the quarter at $3.3K. Downloads fluctuated, starting at 980, dropping mid-quarter, and then rebounding to 976 by the end of September. Active users showed a recovery trend from a low of 738 in early September to approximately 1.5K by the quarter's end.
Mystery Matters from Playrix maintained a relatively stable revenue, reaching its highest point of $4.3K in late July before settling at $2K by the end of the quarter. Downloads remained low throughout the quarter, with a slight increase to 168 at the end of September. Active users saw a rise towards the end of the quarter, culminating in 3.1K.
Identity V from NetEase Games showed a significant revenue decline from $4.3K in early August to approximately $1.2K at the quarter's close. Downloads remained relatively stable around the low hundreds, with a minor dip mid-quarter. Active users remained consistent, fluctuating slightly but maintaining around 1.1K by the end of September.
Myths of Moonrise, published by StarFortune, saw a steady increase in revenue, starting at $1.3K in early July and rising to $2.9K by the end of September. Downloads were erratic, peaking mid-quarter at 714 before dropping to 122. Active users also varied, starting from 140 and ending at 323 by the quarter’s end.
For a more detailed analysis of these trends, additional insights can be found on Sensor Tower.